This week, I took a moment to review Sonic Free Riders on the Xbox 360.
You can catch a sample of the review here…
Having picked up the Kinect and subsequently Free Riders recently, I decided to give it a go and see how it felt. Generally, the game is very good, for something that was apparantly made within 6 months. But there are a few niggling issues that are very obvious.
The biggest of these being that while in the middle of a race, it can jump onto a pause menu, which then leads onto the frustration of losing your current in game pose while you either try to physically continue, or even verbally continue. Loosing your stance midgame is one of those highly crucial things that can make or break a race.
Other niggling items revolve around the innacuracy of the Kinect movements. The issues are more noticeable on bends in the actual raceways, as it doesn’t always pick up body bends for the game to notice. Although a player can adjust to these, and make further adjustments, it requires larger playing spaces, which is one of the Kinect’s general downfalls.
As usual, you can find the review in it’s entirety here at Radio SEGA
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