6

Posted by Titans Creed, Sep.23, 2011, under Articles, Comments (1)

Back in May, there was a video released by a band called Goldfish, for one of their songs called We Come Together.

If you had followed myself on Twitter back then, you would of seen it then, and you may have seen it since it’s release, but if you had seen it, you would have known why it was so interesting, and it was the mixture of alot of retro games mixed into their music video.

How many exactly can you name? List it below in the comments.


Posted by Vger, Sep.19, 2011, under Articles, News, Recommendations, Comments (1)

As some of you may know the Tokyo Game Show has just finished up, and SEGA being SEGA had a live performance from Jun Senoue. Now Jun has just posted up this amazing music video showing off three melody’s from the Sonic Generations, including Chemical Plant, Seaside Hill and Rooftop Run.

Plus in the background we get a better look at some of the levels from Generations. Now if you’ll excuse me I need to drool at this a couple more times.


Posted by Vger, Sep.19, 2011, under Articles, Reviews, Comments (0)

I was at Gamefest recently and it just so happened that SEGA was also there showing off there latest upcoming games, so I had to take some time to give to see how there latest games are shaping up.

Hit the jump to see just a few of my thoughts. (continue reading…)


Posted by Titans Creed, Sep.17, 2011, under Articles, Community, Reviews, Comments (1)

Our friends over at SEGADriven alerted me to this little tidbit a few weeks ago and I promptly grabbed hold of it and have given my ears a VERY good session with it.

Secret Bonus Point ~ a Dynamite Headdy tribute album from Dj Mokram on Vimeo.

I was a BIG Dynamite Headdy fan back in the day, and I was really looking forward to seeing what this album could deliver. As it stands, it’s an absolutely fantastic album, which reeks of pure nostalgia as well as gives a slightly modern feel with all the updated musical tools available.

With a strong 26 tracks, between 14 artists, it has some diversity. Although some artists have hands in multiple tracks, the majority of the album has a very unique feel to it.

One of my favourite tracks, although early in the album (very early, we’re talking track 2), is “Redbot Gives You Wings”, which you can find below. Lots of memories from the opening riff, if you’ve played the game, you’ll know what I’m talking about.

Overall, I REALLY like this album, and I suggest to you all to immediately download and give your ears a good dose of awesome.

The music album is available via direct download in .MP3 and .FLAC format from the Secret Bonus Point website.

Feel free to mention in the comments below what your favourite track from the album is!


Posted by Titans Creed, Sep.16, 2011, under Articles, Comments (0)

A few weeks ago, Vger gave you links to some Andy Gillion Sonic Tribute songs. Today, I bring you another, but it’s not Sonic related… *GASP*

It is truly a nostalgic piece of work, and if you enjoy Andy’s work, you can view more of it here.


Posted by Titans Creed, Sep.09, 2011, under Articles, Comments (1)

Some of you may follow certain a certain YouTube channel called The GameStation, some of you might not.

Basically it hosts quite a few individual shows, one of these is a piece that focuses on retro hardware, and a piece they did semi-recently was a piece on SEGA’s last foray into the hardware area – The Dreamcast.


Posted by Titans Creed, Aug.25, 2011, under Reviews, Comments (0)

This week, I took a moment to review Sonic Free Riders on the Xbox 360.

You can catch a sample of the review here…

Having picked up the Kinect and subsequently Free Riders recently, I decided to give it a go and see how it felt. Generally, the game is very good, for something that was apparantly made within 6 months. But there are a few niggling issues that are very obvious.

The biggest of these being that while in the middle of a race, it can jump onto a pause menu, which then leads onto the frustration of losing your current in game pose while you either try to physically continue, or even verbally continue. Loosing your stance midgame is one of those highly crucial things that can make or break a race.

Other niggling items revolve around the innacuracy of the Kinect movements. The issues are more noticeable on bends in the actual raceways, as it doesn’t always pick up body bends for the game to notice. Although a player can adjust to these, and make further adjustments, it requires larger playing spaces, which is one of the Kinect’s general downfalls.

As usual, you can find the review in it’s entirety here at Radio SEGA


Posted by Titans Creed, Aug.21, 2011, under Articles, Community, Merch, Comments (1)

So, as some of you know there was the first London meet post-SoS on the Sunday. What some of you aren’t aware of, is that there was a semi-private meet going on over the course of the entire weekend in Portsmouth.

(continue reading…)


Posted by Titans Creed, Aug.11, 2011, under Articles, Community, Reviews, Comments (0)

Last week, I updated you folks with a review I performed back in April on Spiral Knights. this week, however, I took a more updated look at the game by Three Rings and SEGA.

So, what has happened in the realm of the Clockworks in the last 4 months?

Recently, we have had the official announcement of a million players on Spiral Knights, which, I imagine quite a few of those have come from the also recent Steam partnership.

Slightly prior to that, we had the first new low-tier boss addition in the form of the Snarbolax, which is great fun, and a really good introduction to specific tactics used for bosses for low-tier players.

We have also seen the inclusion of the in-game auction house, which if you’ll notice, is one of the things I felt was one of Spiral Knights’ flaws at the time. Talking to some of the older SK players, some feel, that the auction house has taken slightly away from the community feel of trading, which, it does, to an extent, but then, it allows those players, who don’t like to talk openly with strangers, to actually help themselves in the game. Overall, I think it is still an overall improvement to it’s in-game economy structure as well.

More recently, after the Steam partnership, we have had the new Tier 2 boss of the Roarmulus Twins. Which, I personally, have managed to defeat for the first time quite recently, and it was a REALLY good boss encounter. The levels prior to it, are slightly overtuned, and even the slightest bit of lag can hamper getting through there solo, but as a party group, theres definately some extra margin. But overall, it’s really fun, which is the most important thing.

You can read the rest of this follow-up review here, and remember you can check out all other reviews done by the Radio SEGA review team on the site as well!


Posted by Titans Creed, Aug.06, 2011, under Articles, Community, Reviews, Comments (1)

There was an announcement that I spotted a while back for the Project 20 music album, created and produced by the folks over at Sonic Paradox. Now while I was interested, I kind of forgot this was happening until AAUK of Sonic Wrecks mentioned on his Radio Redux show about the album.

To which I was reminded of it, and promptly went to download it from their site, and have been listening to the tracks for the last few days to get a good feel of it.

There is a lot of nostalgia value in the 28 odd tracks available, there are certain tracks you can expect to be about, and a few of which you don’t. An example of which, is currently my favourite on the setlist, goes by the name of “The Burning Wing”, which is a remix of a track from Sonic the Fighters.

Don’t get me wrong of course, there is a lot of good tracks for perusal there. Most of which use different melodic tones and styles. A name that jumped straight of the composer list was Blake Robinson, as I remember certain Sonic related sites linking his orchestral medley of a smittering of tracks from Sonic’s 1,2 and 3. His outing on Project 20, certainly doesn’t disapoint either. Going by the name of “Flight of the Robotnik”, which is a combination of boss themes from Sonic’s 1,2,3 and Knuckles. The first time I had actually heard this song though, admittedly, was via Mike Pollock‘s Facebook feed, I enjoyed it then, and I enjoy it even more so that I can listen to it at my leisure.

My only complaint, overall, with the album, is that there is a few tracks done by one composer, instead of one track per composer. Probably due to time restraints on both composers and a set time limit to get the album out to general populace.

By checking the Sonic Paradox forums, you can see that there was an original load more songs ot be there, which would of made the album really big. As such, it’s a shame that all are not available, as it would of most likely added a lot more depth and variety with a more varied composer list.

The music album is available via direct download and torrent from the Sonic Paradox Project 20 site.

Feel free to mention in the comments below what your favourite track from the album is!






bluesky

Emerald Coast 6.4 is a Phil 'Vger' Sims production 2005-2011. EC is powered by ground up Chao and pony's,
the grey Chaos Emerald (aka the evil one), magic and Wordpress. Sonic and all related characters are copyright of SEGA and Sonic Team and are
reproduced here without their permission. For best results this site should be viewed with Firefox, however other browsers are supported.