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Posted by Titans Creed, Aug.06, 2011, under Articles, Community, Reviews, Comments (1)

There was an announcement that I spotted a while back for the Project 20 music album, created and produced by the folks over at Sonic Paradox. Now while I was interested, I kind of forgot this was happening until AAUK of Sonic Wrecks mentioned on his Radio Redux show about the album.

To which I was reminded of it, and promptly went to download it from their site, and have been listening to the tracks for the last few days to get a good feel of it.

There is a lot of nostalgia value in the 28 odd tracks available, there are certain tracks you can expect to be about, and a few of which you don’t. An example of which, is currently my favourite on the setlist, goes by the name of “The Burning Wing”, which is a remix of a track from Sonic the Fighters.

Don’t get me wrong of course, there is a lot of good tracks for perusal there. Most of which use different melodic tones and styles. A name that jumped straight of the composer list was Blake Robinson, as I remember certain Sonic related sites linking his orchestral medley of a smittering of tracks from Sonic’s 1,2 and 3. His outing on Project 20, certainly doesn’t disapoint either. Going by the name of “Flight of the Robotnik”, which is a combination of boss themes from Sonic’s 1,2,3 and Knuckles. The first time I had actually heard this song though, admittedly, was via Mike Pollock‘s Facebook feed, I enjoyed it then, and I enjoy it even more so that I can listen to it at my leisure.

My only complaint, overall, with the album, is that there is a few tracks done by one composer, instead of one track per composer. Probably due to time restraints on both composers and a set time limit to get the album out to general populace.

By checking the Sonic Paradox forums, you can see that there was an original load more songs ot be there, which would of made the album really big. As such, it’s a shame that all are not available, as it would of most likely added a lot more depth and variety with a more varied composer list.

The music album is available via direct download and torrent from the Sonic Paradox Project 20 site.

Feel free to mention in the comments below what your favourite track from the album is!


Posted by Titans Creed, Aug.04, 2011, under Articles, Community, Reviews, Comments (4)

A while back, while doing reviews for Radio SEGA, I did a small review of Spiral Knights a little while after it’s release back in it’s infant days. upon reflection and considering it’s considered to be a “MMO” game (Massivly Multiplayer Online, for those of you not in the know).

Considering that there have been several updates to the game in general, including two low-tier bosses, and more recently a Player vs Player arena type option, I felt like a link to the previous review I had once done for Radio SEGA before I take an updated look and do a re-review of how I believe, in my opinion, the game now stands.

Spiral Knights is a “Free-to-Play Massively Multiplayer Online Role-Playing Game”. Developed by Three Rings Design and published by SEGA.

A free-to-play MMO, doesn’t really appeal to me at a perspective off the bat, mainly due to the fact I will know, from experience that it will cost some monetary in-game item. But with this in mind, I hooked up with Capn Cloudchaser and The Tall Guy, and we set about discovering the wonder of what Spiral Knights had to offer.

Jumping headlong in, the character creation screen offers few choices, but enough to get a semi-unique look to get you started. So after spending a few minutes finding something that looked decent and grabbing a name, our newly created hero finds themselves thrust headlong into our tutorial level to learn how to move and attack.

Now, while the tutorial doesn’t show and tell you everything off the bat, you do learn enough to get started. Which is always good in any game. Learn by doing, and you do quite well. Get introduced to some starter enemies, and then proceed thusly into your first town. Where, by talking to some of the ever-present NPC’s you learn about your vendors and also, some lore about the game and area itself.

Your next area, is the intermission “training area” between this hub and your main hub staging areas, and the main thing this part of the tutorial teaches you is the party system. Unlike some other MMO’s, you don’t form your parties in the hub worlds and more when going to your dungeon areas. Now for your tutorial dungeon, you can complete it solo, or you can form and gather a party as you go, when you get into the “main” dungeons you can form your parties from your friends list and guild, which is what we did, and while talking over Skype had a fun time of it as well.

There are a few limitations to just constantly dungeon running though, each floor you trek in requires a cost of 10 energy. Now overly this isn’t an issue, because energy can be regained in a few ways. You can regain 1 energy every 15 minutes, and for you math buffs out there, that would make 25 hours to regain your entire energy bar. So, for something a player can generally empty in the space of 1-2 hours, takes more then a day to refill naturally, and at time of writing, I am unaware if this can happen while you are offline from the game.

You can read the rest of this review as well as many others over on the Radio SEGA forums.

Feel free to mention in the comments below about any SEGA and/or Sonic related games you’d like to see reviewed in the future!


Posted by Vger, Aug.03, 2011, under Community, Comments (4)

It’s looking like that for the next two weeks I’m going to be too busy to do Just in Time, currently I’m moving house/changing jobs and hope to return to comics shortly, for now have the next chapter of Back to Reality.

(continue reading…)


Posted by Vger, Jul.31, 2011, under Community, Comments (1)

Have you ever wondered what Escape from the City and Wonderman would sound like if they were combined together? No? Well I don’t blame you, but the result isn’t actually that bad, see below… in fact it’s pretty good.

This seems to have been the result of an argument over on the Summer of Sonic Facebook page… yeah I really don’t want to know. For those of you who liked this, have a download link.


Posted by Vger, Jul.27, 2011, under Community, Comments (4)

Okay I’m really starting to the piss with using this to delay the next Just in Time, but you guys are loving it so here’s chapter three of Ian Robb’s Back to Reality.

Hit the jump!

(continue reading…)


Posted by Vger, Jul.25, 2011, under Community, News, Comments (1)

Those guys over at the Escapist have been busy and have produced another Sonic Unskippable video, this time of Sonic 06… oh god this can’t end well.


Posted by Vger, Jul.20, 2011, under Community, Comments (11)

Once again I have failed to get Just in Time done, never fear though have chapter two of Back to Reality instead.

As usual more after the jump.

(continue reading…)


Posted by Vger The Pony, Jul.15, 2011, under Community, Comments (8)

If you hadn’t noticed today is the first official Brony Day… ever! What’s a Brony day, well it’s a day to celebrate all things small cute and pony related… a.k.a. My Little Pony (preferably the only good series which is Friendship is Magic). Now Emerald Coast not being one to miss an opportunity like this has scowered the depths to bring you some awesome fan art from none other Ram the Dragon!

Hit the jump for the second part of this awesome art montage! (continue reading…)


Posted by Vger, Jul.13, 2011, under Community, Comments (4)

In exchange for you guys not complaining about me not doing a Just in Time (I’ve had a lot on recently) I’m giving you something a little special from upcoming writer Ian Robb chapter 0ne of Back to Reality, a crossover of Emerald Coast with Yu-Gi-Oh… err okay this is going to be interesting.

Hit the jump for the full chapter one.
(continue reading…)


Posted by Nemain, Jul.09, 2011, under Community, Comments (3)

(X-posted from Sonic Wrecks)

While AAUK, Blakey and Echo are basking in the most exquisite company of the wonderful Ram the Dragon, naturally they’re not paying attention to who or what might be lurking in the dark depths of the Sonic Wrecks archives… And what better time for me to sneak on to the site and show you guys an awesome little something a talented community member has sculpted for your viewing pleasure? Take a gander at these beauties…

(continue reading…)






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